Partner Details

Liverpool Institute for Performing Arts

Awards

Target Award

Award Description:Bachelor of Arts with Honours - BAH
Alternative Exit
Alternative Exit
Alternative Exit

Alternate Award Names

Music Industry Management, Theatre and Screen, Management for Live Events

Programme Offerings

Full-Time

F2F-LPA-SEP

Educational Aims of the Course

  1. To develop the student's knowledge and understanding of, and engagement with, creative industries and performing arts organisations, their management and the changing cultural, economic and socio-political environment in which they operate.

  2. To prepare students for a career in the creative industries and performing arts by:
    • improving their verbal, written and general communication skills
    • developing their ability to work successfully and resiliently within teams
    • providing them with an understanding of management, creativity and business, and bringing them opportunities to apply that learning in practice, thereby increasing their self-confidence and self-awareness
    • fostering an ability to liaise and work with creatives and performers
    • enhancing their problem-solving, networking, organisation, management and negotiating skills
    • cultivating an aptitude for analysis and critical evaluation
    • introducing them to employment and self-employment opportunities within the creative industries and performing arts.

  3. To enhance management skills, personal acumen, reflective practice and social awareness, in order to equip graduates to become effective and enterprising citizens.

Learning Outcomes

1.
Synthesise, evaluate and apply a systematic and coherent body of knowledge relevant to management in the creative industries and performing arts
2.
Analyse problems and identify solutions and action plans
3.
Apply their understanding of issues and processes affecting employment and self-employment in the creative industries and performing arts including knowledge of enterprise and entrepreneurship
4.
Apply professional and practical skills to collaborate with creative and technical partners to deliver successful creative industries and performing arts projects, events, facilities and activities
5.
Analyse their own strengths and weaknesses and develop appropriate action plans 
6.
Synthesise a range of approaches to achieve successful working relationships and an effective professional manner or attitude
7.
Evaluate, select and apply appropriate techniques and methods for professional and effective oral and written communication
8.
Perform effectively within a team environment including leadership, team building, influencing and collaborative skills
9.
Apply theoretical knowledge in order to critically review, reflect upon and evaluate their own performance and progress
10.
Synthesise and critically evaluate the impact of contemporary issues and developments on a specific area of management in the field of the creative industries and performing arts
11.
Synthesise and apply their understanding of the need for individuals and organisations to manage responsibly and behave ethically in relation to social, cultural, economic and environmental issues
12.
Synthesise and evaluate research methodologies in order to design, present and implement their own practical research methodology
13.
Utilise appropriate techniques and skills for managing people, information, resources and operations to achieve project outcomes
14.
Reason and argue effectively drawing upon a comprehensive range of objective perspectives and evidence
15.
Engage in mature reasoning which acknowledges contradiction and difference in approaches and understanding
16.
Research and examine information, materials (both secondary and primary sources) and experiences; formulate independent objective judgements, and articulate reasoned arguments through reflection, review and evaluation
17.
Evaluate business problems and situations and utilise quantitative and qualitative skills as appropriate

Teaching, Learning and Assessment

Core learning and understanding is taught through lectures, workshops, tutorials, seminars and supervised practical project environments. These practical projects allow students to apply their learning in a self-directed manner, guided and mentored by their supervisor. This mixed style of teaching and learning is applied across Levels 4 and 5.

At Level 6 students are encouraged to become much more self-reliant as they take on their Placement or Enterprise Project and then the Research Project: all three of these modules require significant amounts of self-directed study, learning and application. Students are, however, continually supported by a project supervisor as well as receiving lectures and tutorial time.  

Assessment is conducted through the use of a full range of assignment designs, with assessment design allowing for ongoing flexibility and responsiveness to students' requirements and circumstance.

Assignments include written papers, oral reports, portfolios, reflective journals, digital product, project delivery, presentations and tests.

A series of regular guest sessions with industry professionals and commentators are embedded into one module at each Level of study, therefore allowing for the whole cohort to benefit from such events. These guest sessions permit students to strengthen their comprehension of how the subjects they are being taught connect to applied experience within the creative industries and performing arts; this in turn helps forge the connection between theory, practice and vocational understanding.

Opportunities for work related learning

At each Level of learning, the programme includes, at least one practical project. At Levels 4 and 5, these are designed to emulate industry practice and processes. At Level 6, all students follow either a 45-credit Placement module, where they leave the campus and work in a professional creative industries setting, for approximately 240 hours; or they pursue the Enterprise module, where their focus is on developing and enhancing their own enterprise or entrepreneurial concept, for approximately 240 hours.

Programme Structure

Programme Structure Description

At Level 4 six modules are 15 credit and one module, 'Practical Creative Project', is 30 credits. All Level 4 modules are core. At Level 5, 90 credits are core, four x 15-credit modules and one, 'Practical Project', at 30 credits. In addition, students may then select to follow a … For more content click the Read More button below. Students not wishing to specialise at this point, can simply select two 15-credit modules, from any of the six, optional, specialism route modules. At Level 6, students initially choose whether to follow the 45-credit Placement Project module, or the 45-credit Enterprise Project module; these modules run throughout semester 1. The programme is then completed by students following the 60 credit Research Project module and finally, concluding their studies by presenting their Research Project's findings at the 15 credit Creative Industries Conference (CIC), to an audience of their peers. To avoid regulation breaches, if a student previously negotiated that they would deliver their Research Project assignment as a presentation, then the Module Leader of the Creative Industries Conference will negotiate another research orientated theme for the student to pursue and present at the CIC.

Structure

Approved variance from Academic Framework Regulations

This programme has an approved Variance to UG A3.2 which states: ‘Modules comprise 10 or 20 credits except for a research project/dissertation module at Level 6 which may comprise 30 or 40 credits. At Level 7 in integrated Master’s programmes the research project/dissertation module will comprise 40, 50 or 60 … For more content click the Read More button below. In this programme modules may comprise of 15, 30, 45 and 60 credit modules.

Entry Requirements

A levels
Alternative qualifications considered
BTECs
International Baccalaureate
Other international requirements

HECoS Code(s)

(CAH25-01) creative arts and design