Partner Details
Awards
Target Award
Programme Offerings
Full-Time
Educational Aims of the Course
- To stimulate and focus the students’ enthusiasm, creativity, joy, and passion in their discipline as a designer and maker.
- To cultivate a critical awareness of the social, economic and cultural factors that impact on performance, both nationally and internationally.
- To develop professional level design and technical skills, across a range of performance, utilising well-established and emerging technologies, as well as encouraging creative innovation.
- To encourage the ability to act independently, or as part of a team, as an effective, and creative multi-skilled professional.
- To promote working methods that follow recognised industry good practice.
Learning Outcomes
Teaching, Learning and Assessment
The aim of the programme is to develop a flexible, scaffolded curriculum, which with progression increases the responsibilities and challenges through deliberate practise primarily through project-based learning. Students are required to progress through levels of skill development and apply them in creative and technical learning environments that mirror professional practice. Methods of delivery include:
Lectures/Talks
A member of staff or a visiting lecturer giving a talk on a given theme or subject matter as stimulus or information pertinent to the module. Visits by industry and current practitioners are embedded in delivery to ensure currency and to strengthen links between theory, practice and vocational skills. The majority of lectures will be face-to-face but occasionally some content may be delivered online.
Seminars
Smaller group discussions on given topics or themes, which may be led by staff or students.
Workshop Demonstrations
A member of staff may demonstrate how technical equipment or processes work.
Workshop Classes
A member of staff may work with up to 10 students in a technical environment. This method is primarily employed to demonstrate principles on a practical, one-to-one basis, while ensuring that this knowledge is imparted to an extended group of students and that conceptual links between theory and practice are made.
Production Work
Working either independently or under tutor direction in studio, theatre or other locations.
Tutorials
Normally on a one-to-one basis, individual tutorials are designed to help guide students through the process of their (largely) self-directed work at Level 6. Supervising tutors are allocated for research projects at Level 6 and practical projects, and their role is to support the student’s own work process, as well as to monitor progress.
Field Study / Visit
An organised and normally accompanied student visit to alternative locations, for example recording studios, trade shows, venues, AV facilities.
The optional modules at Level 5 will include a variety of subjects which will vary from year to year, so not all subjects will be offered each year.
Programme Structure
Programme Structure Description
All modules at Level 4 are core, with no options.
At Level 5, 90 credits are core. In addition, students choose 1 x 30 credit option from Design Practice A or B. There are no prerequisites in these choices.
All modules at Level 6 are core, with no options.