Awards
Target Award
Recruitable Target
Alternative Exit
Alternative Exit
Alternative Exit
Alternative Exit
Alternative Exit
Accreditation
BCS, the Chartered Institute for IT
Programme Offerings
Full-Time
F2F-JMU-SEP
Sandwich Year Out
F2F-JMU-SEP
Educational Aims of the Course
Learning Outcomes
Teaching, Learning and Assessment
Core knowledge and understanding are achieved through the use of a range of appropriate teaching methods. Based on the philosophy that students learn through active participation, these methods will incorporate, whenever possible, student-oriented activities and practical work. Students are motivated by being given a specific task with an achievable outcome, ranging from completion of a small tutorial exercise to a full-scale individual project at level six. Acquisition of programme outcomes are done through a combination of lectures, tutorials, workshop, laboratory work, coursework (both individual and team work),project and guided independent study. Throughout the learner is encouraged to undertake independent reading and tutorials both to supplement and consolidate what is being taught / learnt and to broaden their individual knowledge and understanding of the subject. The Knowledge and Understanding Learning Outcomes will be assessed via formal examination, individual and team coursework, demonstration of practical work, and completion of project at level six. Assessment method for each module is specified in modules specification. Each module is assessed by examination and/or coursework. Subject specific skills are developed through a mixture of small group tutorials, workshops, team working, course work assignments and projects. Subject specific skills are assessed by coursework and formal exams. The level six project will demonstrate most of the student's ability in this area. Assessment method for each module is specified in modules specification. Practical skills are developed throughout the programme. The basic skills are provided at the lower levels. These are supplemented at higher levels by more advanced tools and techniques. Some of these skills are practised in the placement year. Specialist software is available in labs or from specified PCs in the libraries. Practical skills are reinforced by the use of workshop-based sessions at each level, and the production of a portfolio of game project. The various computer programming modules at levels four and five provide relevant practice in industry standard languages. Problem solving skill is a key aspect of all programming related modules at each level. The individual Project at level six provides an opportunity for students to apply all the techniques that they have been exposed to in a large-scale development. Practical skills are assessed via laboratory sessions, workshops, submission of reports, demonstration of systems, industrial placement and individual projects. Personal Development opportunities are inherent within the programme. The placement year is assessed, by portfolio, on a pass / fail basis. Key skills are developed throughout the programme in a variety of forms. Specifically through a combination of research related coursework, guided independent study and projects, examinations, group work and presentations.
Programme Structure
Programme Structure Description
Structure
Level 3
Level 4
Level 5
Level 6
Approved variance from Academic Framework Regulations
In accordance with Engineering Council requirements, a maximum of 30 credits on this programme can be awarded by compensation across levels 4, 5 and 6.