Awards
Target Award
Award Description:Master of Arts - MA
Alternative Exit
Alternative Exit
Programme Offerings
Part-Time
F2F-JMU-SEP
Educational Aims of the Course
As with all Master's level programmes, study will be at, or be informed by, the forefront of the academic and professional discipline; the programme aims to provide skills training in immersive arts content production and technologies; including core digital skills for creative media practitioners; practical craft skills; software skills and the opportunity to engage with cutting edge technologies appropriate for individuals who may seek to exploit these in the pursuit of engaging artefacts for a variety of audience contexts at the forefront of arts and industry; to foster the development and application of research and evaluative skills, together with the adoption of professional planning and project management practices for all aspects of creative media production, in order to enhance employability in circumstances requiring sound judgement, personal responsibility, initiative and practical project development and implementation of skills in complex and unpredictable professional and/or artistic environments; to encourage originality in the application of knowledge and understand how the boundaries of knowledge are advanced through research and by approaching complex issues systematically and creatively.
Learning Outcomes
1.
Evidence knowledge and understanding of contextual debates and research legacies pertaining to immersive storytelling.
2.
Exploit a range of immersive technologies to communicate ideas, information and aesthetic judgements to an audience.
3.
Initiate and develop distinctive and original creative work within various forms of immersive technology, delivery platform and context.
4.
Demonstrate ability to collaboratively develop, plan and manage a substantial project in response to a brief.
5.
To implement an innovative creative artefact which demonstrates a comprehensive understanding of the techniques, processes, methodologies and debates in immersive arts practice.
6.
Appreciate the complexity and diversity of contemporary communications, media, culture and society.
7.
Work productively in a group or team, showing abilities at different times to listen, contribute and lead effectively.
8.
Work in flexible, creative and independent ways, showing self-discipline, self-direction, critical self-awareness and reflexivity.
9.
Exploit a range of technologies to communicate ideas, information and aesthetic judgements to an audience.
10.
Deliver substantial work to a brief and deadline.
11.
Demonstrate a critical understanding of the affordances for immersive arts technologies, their context and audience.
12.
Evidence a knowledge and understanding of research and enquiry methods and a critical awareness of current issues and debates at the forefront of current and emerging creative and professional practice.
13.
Demonstrate a sophisticated understanding of the tensions that may lie between; user engagement, narrative processes, creativity and commercial concerns, in the development of innovative immersive media products.
14.
Demonstrate a conceptual understanding to critically examine, evaluate, select and deploy appropriate immersive technologies, to deliver an innovative artefact.
15.
Demonstrate a critical understanding of the affordances for immersive storytelling.
16.
Undertake self-directed research for immersive arts projects, involving sustained independent and autonomous enquiry.
17.
Synthesise ideas and conceptual frameworks from different sources of knowledge and from different academic disciplines.
18.
Demonstrate sophisticated critical evaluation about the aesthetic and communicative properties and content of media artefacts produced.
Teaching, Learning and Assessment
Students are taught with a wide mix of teaching methods including lectures, workshops; tutorials; group and individual project work, live projects, pitching to industry practitioners; supervised independent learning, open and resource-based learning, multi-media and new media learning, production practice; tutor-led, student-led and independent learning sessions, reading and research. Specialist IT resources and other studio-based resources, open and resource-based learning, immersive technologies and new media learning, production practice and play are an integral aspect of the delivery. Students are assessed through essays, blogs, critical evaluations, reviews and reports; individual and group presentations (oral and technology based); critical self- evaluation; role-analyses/evaluations; individual portfolios of work; individually and collaboratively produced immersive artefacts for a range of audience contexts.
Programme Structure
Programme Structure Description
Part-time students will complete 30 credits in semesters one & two in both years one & two. The final 60 credits will be completed in the summer semester of year two. All students complete 7002IM Immersive Media Lab in year one semester one and an Option module in year one … For more content click the Read More button below.
Structure
Level 7
Entry Requirements
Alternative qualifications considered
Other international requirements
HECoS Code(s)
(CAH24-01) media, journalism and communications