Awards
Target Award
Award Description:Master of Arts - MA
Alternative Exit
Alternative Exit
Programme Offerings
Full-Time
F2F-JMU-SEP
Educational Aims of the Course
As with all Master's level programmes, study will be at, or be informed by, the forefront of the academic and professional discipline. In line with FQHE Level 7 descriptors, the programme aims to: provide skills training in immersive arts content production and technologies; including core digital skills for creative media practitioners; practical craft skills; software skills and the opportunity to engage with cutting edge technologies appropriate for individuals who may seek to exploit these in the pursuit of engaging artefacts for a variety of audience contexts at the forefront of arts and industry; foster the development and application of research and evaluative skills, together with the adoption of professional planning and project management practices for all aspects of creative media production, in order to enhance employability in circumstances requiring sound judgement, personal responsibility, initiative and practical project development and implementation of skills in complex and unpredictable professional and/or artistic environments; encourage originality in the application of knowledge and understand how the boundaries of knowledge are advanced through research and by approaching complex issues systematically and creatively. It also aims: 1. To provide a learning environment for the promotion of advanced scholarship related to mastery of craft in immersive theatre and its allied performing arts; 2. To produce skilled, self-managed and collaborative artists in the creation, development and presentation of Immersive Theatre performances, either through original work or in the framing of extant material in the context of contemporary developments in creative practice; 3. To encourage the acquisition and development of individual knowledge, understanding, craft, and creative practice related to the current discourse in the practices of immersive theatre; 4. To contribute through regional, national and international platforms to the development of immersive theatre scholarship allied to creative practice.
Learning Outcomes
1.
Demonstrate comprehensive understanding and original application of specific craft related to Immersive Theatre synthesis in creation and performance;
2.
Contribute at professional level to the creation of expressive and affective theatre, through the application and synthesis of advanced understanding of creative, interpretive and performance processes and contexts;
3.
Critically reflect on, and appropriately and successfully utilize, a range of contemporary and relevant critical conceptual frameworks and methodologies for the coherent, informed and advanced evaluation of the work of others, and analytical reflection on their own work;
4.
Critically reflect on and apply a detailed and professionally informed understanding of entrepreneurship in the creative practice of immersive theatre as a context for personal practice and continuing professional development;
5.
Demonstrate advanced levels of informed independence of systematic and creative thought and judgment;
6.
Consistently display the independent learning ability that is required for continuing professional development;
7.
Work independently towards the completion of a substantial project that demonstrates initiative and personal responsibility including decision making and problem solving in unexpected contexts.
Teaching, Learning and Assessment
The knowledge and understanding required for mastery of craft is acquired via skill based and exploratory workshops, lectures, seminars, production work and discursive sessions in tutorial. This knowledge and understanding is assessed via coursework, including group and individual practical work supported by evaluative statements/reports, oral presentations, contextualising essays and viva voce, including self and peer assessment where appropriate. Negotiated content of learning activities and assessment forms part of the ongoing discourse of student development. Intellectual (thinking) skills are promoted through teaching in lectures, practical workshop/laboratory sessions, seminar group discussion and tutorial and are assessed by coursework, essay, oral presentation and viva. A substantial part of the programme is given over to independent negotiated individual and collaborative practical creative or performance projects. A final Immersive Performance Project embodies the programme's focus on practice as research output with up to 70% of the weighting of the assessment being able to be practical process/performance based. Visiting lecturers and the contribution of professional theatre artists will make a significant contribution to the programme. Assessment methods and requirements are specified for each module on the respective Canvas module page
Programme Structure
Programme Structure Description
Full-time students will complete 60 credits per semester (semester one, semester two and summer). An alternative award of Postgraduate Diploma in Immersive Theatre will be offered to students who do not achieve a pass in, or do not attempt, the final 60 credits module but have gained 120 credits within … For more content click the Read More button below.