Partner Details

London College for Design and Fashion

Awards

Target Award

Award Description:Bachelor of Arts with Honours - BAH

Alternative Exit

Programme Offerings

Full-Time

F2F-CDF-JAN

F2F-CDF-SEP

Educational Aims of the Course

To provide an interdisciplinary learning environment that is distinctive, relevant, coherent and intellectually stimulating. To equip students with practical and theoretical skills that are adaptable, flexible and transferable. To develop approaches to the study and production of visual material that are critical, analytical, reflective and self-motivated. To cultivate enthusiasm, imagination and creativity in visual communication. To encourage self-expression, exploration and experimentation with a wide range of graphic materials, processes and media. To develop independent and creative thinkers, who have an awareness of their role in society as creative practitioners and producers of cultural artefacts. To support learning through diverse teaching and assessment practices underpinned by staff scholarship and research. To equip students with a professional attitude in preparation to sustain a fulfilling future career. To encourage students to engage with the development of employability skills by completing a self-awareness statement.

Learning Outcomes

1.
Knowledge of the broad critical and contextual dimension of Graphic Design and Illustration.
2.
To generate a range of ideas and visual works in response to creative tasks, set briefs and/or self-initiated projects.
3.
To demonstrate effective working practices in relation to Graphic Design, Illustration and related creative professions.
4.
To utilise materials, processes, media and technologies creatively and imaginatively.
5.
To communicate ideas, information, problems and solutions in visual, written and oral forms.
6.
To identify and apply a variety of creative approaches to solving problems.
7.
To set goals, plan and organise tasks.
8.
To apply interpersonal and social skills
9.
To work effectively and efficiently in collaboration with others.
10.
Awareness of issues associated with Graphic Design and Illustration practice in relation to audiences, clients and other professional contexts.
11.
Understanding of the creative, aesthetic and conceptual methodologies used in the design and production of visual communication.
12.
Understanding of developments in current and emerging media and technologies used in the design and production of visual communication.
13.
To integrate theory and practice within the framework of Graphic Design and Illustration.
14.
To evaluate a brief and formulate an appropriate response.
15.
To synthesise information and reference material from a variety of sources.
16.
To identify, apply and present appropriate media in the communication of ideas.
17.
To source and apply research, work independently and confidently apply practical and technical knowledge in an appropriate and professional manner.

Teaching, Learning and Assessment

Teaching and learning is delivered primarily through set practical studio based projects supported by a programme of lectures, demonstrations, seminars and tutorials. Teaching sessions include: supervised time in the studio or workshops; lectures, presentations and talks; demonstrations of skills and techniques; and external visits. Learning is consolidated through: seminars, tutorials, critiques and guided independent learning. VLE (Google Classroom) will make teaching materials readily available. Coursework assessment, including: Project outputs/Artefacts (artworks, designs, visual essays, proposals); Portfolios (practical project work and supporting research and development work); Portfolios (research project work, artefacts and supporting written work); Presentations (proposals); and Written assignment (essays). Students will be encouraged to engage in the continued acquisition of professional practical skills through independent learning. These skills are implicit within the overall learning and teaching methods employed on the programme: The programme is a studio based activity and as such places great emphasis on the importance of a studio culture in which students engage with their studies on-site and develop a meaningful, on-going dialogue with tutors and their peers about their work. Supervised studio work provide opportunity for engagement in visual communication, creative problem solving and project planning and organisation and interpersonal and social skills. Seminars provide the opportunity for discussion and the development of verbal skills. Team based workshops and studio projects provide opportunity for collaboration with peers and external partners. Extra-curricular activities including placements, collaborative projects, and social and cultural activities will also develop these skills. PDP and personal tutorials provide opportunity for personal development through reflection and self-evaluation. Coursework and Practical assessments throughout the programme will allow students to demonstrate transferable / key skills.

Opportunities for work related learning

At Level 6 all modules emphasise students undertaking projects that match their personal interests and career aspirations and as such give them opportunities to develop their employability prospects. The programme sees the portfolio of projects that a student develops during the course as the most valuable manifestation of their professional development. Studio Projects and Future Focus both include project options that are developed in collaboration with industry professionals. Additional placement opportunities can be accommodated within the Future Focus module in consultation with a student’s personal tutor. Future Focus also requires students to design, build and publish a personal website presenting their portfolio of design work to the creative industries. All work related learning is supported and monitored by the programme’s PDP activities.

Programme Structure

Programme Structure Description

The programme is taught and assessed within the Academic Framework. Students must take 120 credits of Graphic Design and Illustration modules at Level 6. Level 6 of the programme should normally be completed in one academic year. If circumstances require a student to need longer to complete the programme, this … For more content click the Read More button below.

Approved variance from Academic Framework Regulations

BA Hons Graphic Design and Illustration has a variance from the Academic Framework to deliver the following modules: 6501CFDG Graphic Arts Research Project (40 credits year long) 6502CFDG Studio Projects (40 credits) 6503CFDG Future Focus (40 credits)

Entry Requirements

NVQ

Other international requirements

HECoS Code(s)

(CAH25-01) creative arts and design