Awards

Target Award

Award Description:Master of Science - MS

Alternative Exit

Programme Offerings

Full-Time

F2F-JMU-SEP

Educational Aims of the Course

The overall aim of the programme is to provide people of graduate status working, or planning to work, in a computing environment with the opportunity to enhance their career prospects by gaining additional knowledge and skills in the areas of Virtual Reality and Augmented Reality. The specific aims of the programme are as follows: To provide students with a fuller, systematic understanding of current and developing computer technologies associated with Virtual Reality and Augmented Reality. To enable students to explore the issues surrounding the development of Virtual Reality and Augmented Reality systems in Business, Industrial, Health and Educational contexts. To facilitate students in the development of expertise and interest in topic areas of direct and complementary relevance to their work. To encourage students to become advanced autonomous learners. To provide students with a comprehensive understanding, critical awareness and ability to conduct evaluation of current research issues. To further develop students originality in applying analytical, creative, problem solving and research skills. To provide advanced, conceptual understanding, underpinning career development, innovation and further study such as PhD.

Learning Outcomes

1.
Critically review current and developing principles and practices in the fields of Virtual Reality and Augmented Reality.
2.
Evaluate the software and hardware requirements for integrating Virtual Reality and/or Augmented Reality into an enterprise application.
3.
Employ advanced skills in Virtual Reality development to effectively visualise data in a Virtual Reality setting.
4.
Specify appropriate user-centred requirements for specific immersive experiences.
5.
Apply appropriate research methods critically to conduct original computer related research.
6.
Use a range of technologies, algorithms and associated data structures and select an appropriate architecture for Virtual Reality and/or Augmented Reality applications.
7.
Make informed and critical decisions in the architecture of a Virtual Reality and/or Augmented Reality Application for a particular domain context.
8.
Use a wide range of computing facilities effectively.
9.
Depending upon the task, students to work effectively as individuals or as part of a team.
10.
Use information technology, e.g. Web and internet, for effective information retrieval.
11.
Apply numerical skills to cases involving a quantitative dimension.
12.
Demonstrate deep conceptual and practical knowledge and skills in the areas of Virtual Reality and Augmented Reality
13.
Communicate effectively by written or verbal means.
14.
Plan and manage learning and development.
15.
Engage with complex debates around legal, ethical, social and professional issues regarding Virtual Reality and Augmented Reality technologies and systems.
16.
Apply suitable programming techniques with Virtual Reality and Augmented Reality related game technologies to solve problems specific to mixed reality applications.
17.
Critically evaluate advanced graphics tools and techniques employed in modern Virtual Reality and Augmented Reality development.
18.
Effectively and creatively apply relevant tools and techniques for developing Virtual Reality and Augmented Reality systems.
19.
Use knowledge with originality and be innovative when applying technology.
20.
Comprehensively and critically understand current research issues in the relevant aspects of Virtual Reality and Augmented Reality.
21.
Study independently at an advanced level and have developed effective methodology skills for original research.
22.
Demonstrate systematic and comprehensive knowledge of concepts, principles and theories of Computer Science in the fields of Virtual Reality and Augmented Reality.

Teaching, Learning and Assessment

Core knowledge and understanding is acquired via lectures, tutorials, practicals, coursework, projects, seminars and guided independent study. Specifically, acquisition of 1 is via a combination of lectures, projects, seminars, and guided independent study. Acquisition of 2, 3, 4, 5 and 6 is via a mixture of lectures, tutorials, laboratory work, coursework, and projects. Acquisition of 7 and 8 is via lectures, coursework, projects, seminars, and guided independent study. Students are given feedback on all work produced. Assessment methods for the knowledge and understanding are specified in module specifications. Each module is assessed by examination and/or coursework. Specifically the assessment takes the form of written examinations (1-3, 5, 6),laboratory work (2-4),coursework reports (1-3, 5-8),and/or project work, reports and presentations (1-8). Cognitive skills are developed throughout the programme via tutorial, group discussion, teamwork, coursework, projects and presentations. Specifically, skill 9 is developed through tutorial group discussion, teamwork, coursework, projects, and presentations. Skills 10, 11 and 12 are developed through laboratory work, coursework, and projects. Skill 13 is developed through coursework, projects, and guided independent study. Assessment of cognitive skills is through written examinations, laboratory work, coursework reports, project work, reports and presentations. Specifically, written examinations (9, 10),laboratory work (9-12),coursework reports (1-5),and/or project work, reports and presentations (9-13). Practical skills are developed throughout the programme. Coursework and projects are designed to provide practical opportunities for students to work independently or in groups. Specifically, skills 14, 15 and 16 are developed through laboratory work, coursework, and project work. Skill 17 is developed through individual and group coursework, laboratory work, and project work. Assessment of practical skills is normally by coursework (14-18) and projects (14-18). Key skills are developed throughout the programme in a variety of forms. Specifically through a combination of research related coursework, guided independent study and projects, examinations, group work and presentations. Skill 18 is developed through a combination of research-related coursework, guided independent study, and projects. Skill 19 is developed through study of technical methods, examinations, coursework, and projects. Skill 20 is developed through report writing for coursework and projects, written examinations, teamwork, presentations, and group discussion. Skill 21 is developed via the management of learning tasks and deadlines for coursework and projects. Key skills are assessed as part of coursework (18-22),projects (18-22),written examinations (19,20) and presentations (20).

Opportunities for work related learning

Professional networking skills, during School Seminars ; Courseworks based on real-world industrial case studies / applications, including group work in some modules; Industrial guest speakers; Learning about Intellectual Property and Copyright, with real-world industrial and academic case studies, during Research Methods.

Programme Structure

Programme Structure Description

For an MSc award, students are required to attain 180 credits at Level 7. 120 credits from taught modules, and 60 credits from the project dissertation; For a PG Diploma award, 120 credits of taught modules at Level 7 are required; For a PG Certificate award, 60 credits of taught … For more content click the Read More button below.

Entry Requirements

Alternative qualifications considered

Other international requirements

HECoS Code(s)

(CAH11-01) computing