Awards
Target Award
Award Description:Bachelor of Arts with Honours - BAH
Alternative Exit
Alternative Exit
Alternative Exit
Programme Offerings
Full-Time
F2F-JMU-SEP
Educational Aims of the Course
To develop students as reflective practitioners. To facilitate perspective transformation through transformative learning. To develop students' critical and creative response to the media. To enable students to develop an awareness of a broad spectrum of the creative industries including products, budget, legal and ethical issues and of the production skills and values that underpin its productions. To facilitate students' acquisition of the specialist skills, knowledge and understanding necessary for a range of technical, creative, organisational and professional roles associated with the creative industries. To develop transferable skills, including effective oral and written communication, research and evaluative techniques, and the ability to work effectively within groups. To support students' learning through diverse teaching and assessment practices underpinned by staff development and research towards employability. To encourage students to engage with the development of employability skills by completing a self-awareness statement and career plan.
Learning Outcomes
1.
Evidence knowledge and understanding of a range of media texts from diverse cultural and industrial backgrounds;
2.
Evaluate: exercise independent judgement in the selection of material for critical and creative activities; in the assessment of critical and creative contexts; and in the articulation of informed and reasoned arguments (expressed in oral, written, digital forms);
3.
Reflect: develop an understanding of the student's own subject position with reference to screen-related texts and contexts;
4.
Create, research, pitch, plan, produce and post produce a range of content including non-fiction, fiction, live and mixed realities content;
5.
Design, carry out and present various forms of research in a variety of formats;
6.
Locate and select appropriate material for independent and tutor guided assessments (theoretical and/or practical);
7.
Work productively as part of a team;
8.
Develop software skills that enable students to design and create digital artefacts;
9.
Critically evaluate developing professional skills and knowledge and formulate a personal plan for securing employment;
10.
Approach tasks in an organised and professional manner;
11.
Communicate effectively in a variety of forms including group discussion, oral presentations, written work and media texts;
12.
Evidence knowledge and understanding of the variety of cultural and industrial contexts in which these texts are produced, disseminated and received;
13.
Apply effective self-management including meeting deadlines, prioritising tasks and fulfilling own roles and responsibilities;
14.
Demonstrate the ability to adopt strategies to resolve problems;
15.
Take responsibility for own learning reflecting on progress and taking appropriate actions;
16.
Utilise the facilities of available ICT tools to enhance oral and written communication research skills and other activities;
17.
Work with numbers and interpret data;
18.
Apply effectively appropriate software to given tasks.
19.
Evidence knowledge and understanding of the techniques and practices involved in the production of creative and digital media artefacts;
20.
Evidence knowledge and understanding of the business theory, practices and approaches of the creative industries;
21.
Evidence knowledge and understanding of theoretical, historical and critical debates on creative industries;
22.
Analyse: describe and interpret artistic and cultural representations with an understanding of their generic, stylistic and institutional properties;
23.
Historicise: comprehend the evolution of the creative industries within history. Identify the features of historical contexts and technologies that facilitate particular cultural expressions and inform the construction of particular identities;
24.
Conceptualise: connect with the specific conditions of a creative business context in order to formulate key issues and questions;
25.
Synthesise: information, ideas, critical perspectives and creative production practices;
Teaching, Learning and Assessment
Knowledge and understanding is acquired through lectures, seminars, tutorials, screenings, group work, practical workshops, independent study and work-based learning, VLE delivery and support. In addition, knowledge and understanding is also affected by tutor- and technician-led workshops and demonstrations. Coursework includes: essays of various lengths; individual and group presentations; individual and group critical self-evaluation and reflection; research exercises; reports; individual work-based learning and independent study reports. Group and individual productions of creative artefacts. Knowledge and understanding is assessed by coursework, individual and group productions of creative artefacts. Reflections on the output's successes and areas for improvement and both the personal and overall technical level will facilitate growth as a reflective practitioner. Intellectual skills are promoted through lectures and applied by students in seminars, group work, tutorials, independent study and the production of assessments. Some or all of these skills may also be developed through reflection on work-based learning and production of industry quality artefacts. Intellectual skills are assessed through the range of assessment used on the Media Production programme. The forms of assessment are structured over the three years of the degree to allow students to develop the ability to think independently, to formulate and research their own topics, to plan and generate their own ideas and to build on their knowledge and interests in relation to career aspirations. Professional practical skills are acquired through lectures, seminars, tutorials, group work, the production of assessments and particularly through independent study practice. Hands on use of media production tools and software and work-based learning are particularly significant in advancing these skills. All students are introduced to practical equipment through workshops and demonstrations. Knowledge and understanding are also enhanced by workshops run by visiting practitioners to familiarise students with current industrial practice and contexts. Professional practical skills are assessed by coursework at all levels, that includes the production of reports, presentations (both individually and in groups),production projects, production files evidencing design and engagement with professional planning conventions, critical evaluation documents, research exercises and evidence of learning in the workplace through reflection points. Transferable skills are developed through taught sessions, group work, practical workshops, independent study and work-based learning. Assessment of transferable skills is through coursework at all levels. The forms of assessment are structured over the three years of the degree to allow students to develop certain transferable skills, such as those of presentation (oral and written) and communication, collaboration, self-reflection and the skills involved in learning independently. ICT skills, project management and engagement with recruitment processes will also be experienced.
Programme Structure
Programme Structure Description
The programme is taught and assessed within the Academic Framework. Students must take 120 credits of Media Production modules at each level of the programme (Level 4, Level 5 and Level 6). Each level of the programme should normally be completed in one academic year. Modules are of two types: … For more content click the Read More button below.
Structure
Level 4
Level 5
Level 6
Entry Requirements
A levels
Access awards
Alternative qualifications considered
Alternative qualifications considered
Alternative qualifications considered
BTECs
International Baccalaureate
Irish awards
Other international requirements
HECoS Code(s)
(CAH24-01) media, journalism and communications