Teaching Responsibility
LJMU Schools involved in Delivery:
Liverpool Screen School
Learning Methods
Lecture
Seminar
Workshop
Module Offerings
5025MEDIA-JAN-MTP
Aims
To provide an opportunity for students to undertake a substantial mixed reality project
To explore the theory and practice of engaging users on a variety of platforms
To appreciate the value of research informed practice
Learning Outcomes
1.
Exploit the narrative potential of mixed reality platforms.
2.
Research and critically evaluate the exploitation of mixed/merged realities.
3.
Demonstrate an understanding of the potential for mixed reality narratives.
Module Content
Outline Syllabus:Students will collaboratively explore hardware and software that can engage an audience in mixed, merged, augmented, extended, and virtual realities; for utility and/or entertainment.
Platforms for delivery might include any screen based technology and students will explore terms and realms such as; AR; MR; XR; VR; web. To develop a range of possible narrative worlds that might be; location-based; participatory; playful; and informed by UX and UI considerations.
Students, in small teams will negotiate and then implement a mixed reality artefact. Seminar Crit will provide a space for peer to peer project development feedback and discussion. Students will individually evaluate the research that informed, and the outcomes of, their group project.
Module Overview:
You will collaboratively explore hardware and software that can engage an audience in mixed, merged, augmented, extended, and virtual realities; for utility and/or entertainment. Platforms for delivery might include any screen based technology and you will explore terms and realms such as; AR; MR; XR; VR; web. To develop a range of possible narrative worlds that might be; location-based; participatory; playful; and informed by UX and UI considerations. Students, in small teams will negotiate and then implement a mixed reality artefact. Seminar Crit will provide a space for peer to peer project development feedback and discussion. You will individually evaluate the research that informed, and the outcomes of, your group project.
You will collaboratively explore hardware and software that can engage an audience in mixed, merged, augmented, extended, and virtual realities; for utility and/or entertainment. Platforms for delivery might include any screen based technology and you will explore terms and realms such as; AR; MR; XR; VR; web. To develop a range of possible narrative worlds that might be; location-based; participatory; playful; and informed by UX and UI considerations. Students, in small teams will negotiate and then implement a mixed reality artefact. Seminar Crit will provide a space for peer to peer project development feedback and discussion. You will individually evaluate the research that informed, and the outcomes of, your group project.
Additional Information:This is a largely workshop-based module that asks students to assess the affordances of a range of platforms and devices that engage audiences in playful mixed reality encounters. Students will develop an understanding of the potential for such artefacts and then create – in groups – a prototype in response.