Teaching Responsibility
LJMU Schools involved in Delivery:
Computer Science and Mathematics
Learning Methods
Lecture
Workshop
Module Offerings
7105COMP-JAN-CTY
Aims
To provide the underpinning knowledge, concepts and principles of gamification.
To provide an opportunity to apply the principles and techniques of gamification to design a game-based solution to a specific domain.
To be aware of the game technologies available for creation of a serious game application.
To demonstrate an awareness of the serious games industry, its main practitioners and ethical issues.
Learning Outcomes
1.
Discuss the game-related concepts, application of gamification and the ethical issues surrounding gamification.
2.
Apply the appropriate gamification techniques to a real-world application or setting.
3.
Design an immersive serious game for a specific domain using appropriate game technology and digital content creation tools.
4.
Critically evaluate the design of a serious game and gamification application to a specific domain.
Module Content
Outline Syllabus:Theory & Cognitive Skills: Industry trends, Serious games Platforms, The Serious Games Industry, Ethical Considerations of Serious Game Implementation, Problem Solving using Serious Games, Serious Game Narrative, Project and Risk Management for Serious Games.
Gamification & Practical Skills: Game art/design Theory vs Application, Gamification and Games, Gamification Versus Serious Games, Elements of Games Design, Psychology and Motivation Theories, Application of Gamification in Real World, challenges and Implications.
Serious Games Transferrable Skills: Serious Games in Real World, Serious Games and Taxonomy of Serious Games, Games Ontology, Games Technology and Digital Content Creation, Gamification and Serious Games Design: Techniques and Pitfalls, Serious Games Prototyping, Simulation Design.
Additional Information:The module focuses on the mechanism of gamification, its application and the issues surrounding the topic. It also focuses on the process of designing serious games and introduces the relevant toolsets to the students. In the coursework, students will be working in team to apply gamification to a problem domain and design serious game treatment.