Teaching Responsibility

LJMU Schools involved in Delivery:

LJMU Partner Taught

Learning Methods

Lecture

Tutorial

Workshop

Module Offerings

6607FACT-SEP-PAR

Aims

The aim of this module is to engage students in the design, acquisition and creation of audio-visual artefacts harnessing developing approaches to VR, AR & XR experiences and recording and mixing immersive audio.

Learning Outcomes

1.
Evaluate the potential for VR, AR, XR and immersive audio delivery for the creation of an immersive experience.
2.
Synthesise knowledge of vision and audio capture and dissemination for VR, AR, XR and immersive applications.
3.
Integrate immersive audio techniques into live performance and recorded artefacts.
4.
Develop and deploy an immersive experience to an appropriate target platform

Module Content

Outline Syllabus:
The module will examine immersive 3D camera systems and post-production workflows will be explored. The module will examine challenges of form and convention in presentation and delivery; delivery systems and approaches for recorded VR media and integration with live performance; head- tracking and real-time audio rendering; interactive and immersive theatre and the role of new technologies and multimodal interaction; AR/VR/XR. 

The nature of sound localisation and immersion; techniques for 3-D audio capture including binaural and first order ambisonics will also be explored. 

It will include evaluations of emerging approaches, techniques and applications in conjunction with visiting practitioners. 
Module Overview:
The module will explore rapidly developing Virtual, Augmented and Mixed Reality technologies for mass communication and storytelling. Students will explore capture and presentation technologies for both audio and visual before proposing and creating a contemporary immersive story or experience.

Assessments

Presentation

Artefacts