Teaching Responsibility

LJMU Schools involved in Delivery:

LJMU Partner Taught

Learning Methods

Lecture
Practical

Module Offerings

6510CSMM-APR-PAR
6510CSMM-JAN-PAR
6510CSMM-SEP_NS-PAR

Aims

The aim of this module is to augment students' technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques.

Learning Outcomes

1.
Produce and critically evaluate working prototypes to facilitate high quality interactive systems, including through the use of experiments that capture user performance measures.
2.
Predictively evaluate existing user interface designs and follow user experience design processes to produce lo-fidelity and mid fidelity prototypes.

Module Content

Outline Syllabus:Definitions of User Experience The User Experience Design process Ethical Issues in UX User Requirements Gathering and Specification Design techniques for user experience Approaches to prototyping for UX Design Evaluation methods for UX Experimental Design techniques and analysis
Additional Information:The aim of this module is to augment students' technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques

Assessments

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