Teaching Responsibility
LJMU Schools involved in Delivery:
LJMU Partner Taught
Learning Methods
Lecture
Practical
Module Offerings
6510CSMM-APR-PAR
6510CSMM-JAN-PAR
6510CSMM-SEP_NS-PAR
Aims
The aim of this module is to augment students' technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques.
Learning Outcomes
1.
Produce and critically evaluate working prototypes to facilitate high quality interactive systems, including through the use of experiments that capture user performance measures.
2.
Predictively evaluate existing user interface designs and follow user experience design processes to produce lo-fidelity and mid fidelity prototypes.
Module Content
Outline Syllabus:Definitions of User Experience
The User Experience Design process
Ethical Issues in UX User Requirements Gathering and Specification
Design techniques for user experience
Approaches to prototyping for UX Design Evaluation methods for UX
Experimental Design techniques and analysis
Additional Information:The aim of this module is to augment students' technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques
Assessments
Report
Report