Teaching Responsibility

LJMU Schools involved in Delivery:

LJMU Partner Taught

Learning Methods

Lecture

Module Offerings

5555NCCG-JAN-PAR

5555NCCG-SEP-PAR

5555NCCG-SEP_NS-PAR

Aims

This module introduces students to an exploration of the practices, principles and skills needed to successfully design a game

Learning Outcomes

1.
Evaluate the features and architecture of different games engines
2.
Evaluate the game design process with regards to game development and production
3.
Use different design and development methodologies with tools and techniques associated with the creation of a video game
4.
Evaluate the performance of a video game against its design and original concept
5.
Prepare and present a games design pitch

Module Content

Outline Syllabus:Review game design and game types o Identify what game design is and explore the evolution of games over time. o Research and assess game types, trends, player features, control and technology. o Investigate the practices, principles and skills used in the design of games o Identify the role of a games designer and introduce concepts related to the game design process Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management. o Assess the skills needed to successfully design a video game. Games Design Document structure o Game Design Documents o Concepts and elements required for a Games Design Document o Purpose of the Game Design Document o Stakeholders and their possible expectations. o Strengths and possible weaknesses of a Games Design Document Key terminologies and roadmaps for the game design process o Value of the concept stage o Why concepts are reviewed, synthesised and stored as a set of documents. o Design tools and issues related to the planning and design stage o Game development constraints (and possible pitfalls) together with platforms commonly available to support development. o Testing methods and Quality Assurance. o Business and monetisation models Create an original game concept o Gather and document a range of original game ideas o Peer-review and evaluate feedback on a number of game ideas o Justify the selection of a specific game idea. o Review and apply game design practices and principles to develop a specific game idea o Create an original Game Design Document and present and defend its High Concept pitch Games development o Use modern games engine to produce a game to given specification o Evaluate game performance

Assessments

Report

Report