Teaching Responsibility
LJMU Schools involved in Delivery:
LJMU Partner Taught
Learning Methods
Lecture
Tutorial
Workshop
Module Offerings
5505CDAM-SEP-PAR
Aims
1. Explore, advanced production techniques in rigging and animation;
2. Develop skills in blending multiple software applications to achieve specific outcomes;
3. Critically understand the production process to achieve a specific outcome;
4. Study and observe references and analyse them for the development of characters in 3D software;
5. Gain a critical understanding of anatomy, kinetics and expression both human and non-human;
6. Explore the application of manual and automatic weight painting and skinning utilising custom plugins;
7. Produce and submit a rendered animation show reel illustrating the competence gained in utilising the techniques and applications experienced in this module.
Learning Outcomes
1.
Undertake critically observation and analysis of human and/or non-human forms and interpret and develop them as rigged and animated characters.
2.
Show a professional level of skill in rigging and animating organic and inorganic objects.
3.
Produce a piece of animation incorporating rigging techniques in response to a defined brief to a professional level
Module Content
Outline Syllabus:
You will follow the integrated process of observation, employing your visual research skills, conducting analysis and subsequently design and develop a piece of animation that utilises rigging.
The knowledge and experience gained in previous digital technology studies will underpin the study of rigging techniques and specialist technologies and software applications in this module.
During the module you will also demonstrate your knowledge and competence in using a range multiple and specific technologies and software applications as previously experienced and applied to rigging and animated forms.
This module aims at developing deeper understanding of software, tools and techniques used in the production of a range of animated characters and exploring their movements and expressions.
You will follow the integrated process of observation, employing your visual research skills, conducting analysis and subsequently design and develop a piece of animation that utilises rigging.
The knowledge and experience gained in previous digital technology studies will underpin the study of rigging techniques and specialist technologies and software applications in this module.
During the module you will also demonstrate your knowledge and competence in using a range multiple and specific technologies and software applications as previously experienced and applied to rigging and animated forms.
This module aims at developing deeper understanding of software, tools and techniques used in the production of a range of animated characters and exploring their movements and expressions.
Additional Information:
In this module you will learn about a range of industry standard specific digital technologies and software for rigging and animating characters.
In this module you will learn about a range of industry standard specific digital technologies and software for rigging and animating characters.