Teaching Responsibility
LJMU Schools involved in Delivery:
LJMU Partner Taught
Learning Methods
Workshop
Module Offerings
4605FCT-SEP-PAR
Aims
- To introduce students to the application and appreciation of 3D tools and animation methods and techniques.
- To introduce students to layout and planning skills.
- To enable students in the exploration of the use of 3D design methods and techniques.
Learning Outcomes
1.
Identify and appreciate methods and techniques of 3D animation.
2.
Provide evidence of planning a short character animation.
3.
Demonstrate the ability to layout 3D assets to form a scene that compliments a 3D animation.
4.
Explore and document the process of lighting and rendering for 3D animation.
Module Content
Outline Syllabus:
Students will be introduced to 3D Design software and tools and learn core skills and concepts such as navigation, prefabs, modelling, texturing lighting, and basic animation. Rendering and other output processes will also be explored.
Students will be introduced to 3D Design software and tools and learn core skills and concepts such as navigation, prefabs, modelling, texturing lighting, and basic animation. Rendering and other output processes will also be explored.
Module Overview:
The module aims to introduce digital tools such as 2D and 3D modelling, rigging and animation software to enable students to produce and render visual sequences without lens-based acquisition. Concepts such as prefacbs, modelling, texturing, and lighting will be explored. This module also serves as a foundation for future modules in VR and motion capture.
The module aims to introduce digital tools such as 2D and 3D modelling, rigging and animation software to enable students to produce and render visual sequences without lens-based acquisition. Concepts such as prefacbs, modelling, texturing, and lighting will be explored. This module also serves as a foundation for future modules in VR and motion capture.