Teaching Responsibility
LJMU Schools involved in Delivery:
Engineering
Learning Methods
Lecture
Practical
Workshop
Module Offerings
4266PDE-JAN-CTY
Aims
This module introduces the subject of prototyping and modelmaking as a strategic part of the Design Thinking process. It emphasises how these practical activities lead to more informed design decisions in the successful development of innovative products.
Learning Outcomes
1.
Test prototypes to better understand design problems
2.
Explore innovative solutions by testing for human interaction and functionality
3.
Select appropriate materials, tools and techniques to produce prototypes and models as an integral part of the Design Thinking process
4.
Understand the broader history of design and classify the principles of aesthetics
Module Content
Outline Syllabus:Principles of prototyping and modelling:
Prototyping and testing cycle. How prototypes are employed: explorative idea generation, usability testing with basic human factor/ergonomics knowledge to a prototype model-making process, design verification and communication. The iterative test cycle. Purpose, effectiveness and appropriateness. Different types of prototypes including works-like, Looks-like, functional, appearance, alpha and beta. Experience prototyping. Prototyping and modelling workflow.
Workshop practice:
Health and safety. Risk assessment and risk management techniques. Hazards, labelling and safety data sheets. Personal protective equipment and risk assessment. Workshop environment, equipment, hand, power and machine tools. Laser scanners, laser cutters, CNC routers and rapid prototyping. Reading engineering drawings. Developing practical workshop skills. Measurement and inspection.
Materials:
Adhesives and fillers. Card and paper. Foamboard and modelling foam/board. Finishing and painting.
Aesthetics:
Understanding of aesthetics in design and the principles of composition such as structure, repetition and rhythm, symmetry, asymmetry, balance and proportion. The rule of thirds, positive and negative space, emphasis and dominance, contrast, unity, variety, harmony and other factors that enhance aesthetics, such as materials, colour and texture. Understanding of the geometry of design by building upon the omnipresence of the mathematical constant Phi (Φ) the golden ratio, describe examples of Φ found in nature, explain the general term of the Fibonacci sequence, use Φ as a starting point for proportion and the configuration of product and graphical design. The emotional components of design at a visceral, behavioural and reflective level and to use this knowledge to design products that are desirable and continue to delight the users over time.
3D form:
Use a variety of techniques to produce studies in organic (convexity and concavity), curvilinear, linear, planar, solid flow and solid roto flow, rectilinear, serial plane, solid tectoform and 3D geometric forms, their properties and use through the process of abstraction.
Design history:
Explore the broader history of design from the industrial revolution to the present day and introduce key design movements, notable designers, and their work that have helped shape our society.
Module Overview:
Aims This module introduces the subject of prototyping and modelmaking as a strategic part of the Design Thinking process. It emphasises how these practical activities lead to more informed design decisions in the successful development of innovative products.
Learning Outcomes After completing the module the student should be able to:
1 Test prototypes to better understand design problems 2 Explore innovative solutions by testing for human interaction and functionality 3 Select appropriate materials, tools and techniques to produce prototypes and models as an integral part of the Design Thinking process 4 Understand the broader history of design and classify the principles of aesthetics
Aims This module introduces the subject of prototyping and modelmaking as a strategic part of the Design Thinking process. It emphasises how these practical activities lead to more informed design decisions in the successful development of innovative products.
Learning Outcomes After completing the module the student should be able to:
1 Test prototypes to better understand design problems 2 Explore innovative solutions by testing for human interaction and functionality 3 Select appropriate materials, tools and techniques to produce prototypes and models as an integral part of the Design Thinking process 4 Understand the broader history of design and classify the principles of aesthetics
Additional Information:UN Sustainable Development Goals
This module includes content that relates to the following UN Sustainable Development Goals:
SDG04 – this module develops relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship