Teaching Responsibility

LJMU Schools involved in Delivery:

Liverpool Screen School

Learning Methods

Lecture

Tutorial

Workshop

Module Offerings

7002IA-SEP-MTP

Aims

1. To explore the creative potential of specialised hardwares and softwares in immersive technology 2. To apply techniques for the manipulation and distribution of immersive technology content and designs 3. To understand the creative potential of these technologies in context of a chosen area of practice.

Learning Outcomes

1.
Exploit the creative potential of immersive technologies.
2.
Successfully develop technical skills in particular contexts of immersive arts.
3.
Demonstrate an understanding of the potential for immersive arts.

Module Content

Outline Syllabus:Students will collaboratively explore a number of immersive technologies, individually evaluating and developing prototypes of content, applications and concepts. Students then develop an online portfolio demonstrating the skills acquired and their understanding of the use of immersive arts in a variety of contexts. It is anticipated that students will initiate the development of their own approach to immersive arts, exploring the particular issues, processes and ideas that interest them.
Module Overview:
You will enhance and develop your skills in a number of immersive technology areas. You will develop a number of prototype applications and concepts across areas such as augmented reality, mixed reality, virtual reality and projection mapping. You will then develop an online portfolio demonstrating the skills you have acquired and your understanding of immersive media in a variety of contexts.
Additional Information:This is a core module that allows students to explore, through practice, a number of Immersive technologies and to assess their efficacy with respect to the student's own developing practice.

Assessments

Report

Report