Teaching Responsibility

LJMU Schools involved in Delivery:

Computer Science and Mathematics

Learning Methods

Lecture

Practical

Seminar

Module Offerings

6010DACOMP-SEP-CTY

Aims

The aim of this module is to augment students’ technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques.

Learning Outcomes

1.
Explain User Experience processes in detail
2.
Produce a technical design of a high quality interactive system
3.
Produce a working prototype of a high quality interactive system
4.
Critically evaluate user experience processes, designs and prototypes

Module Content

Outline Syllabus:Definitions of User Experience The User Experience Design process Ethical Issues in UX User Requirements Gathering and Specification Design techniques for user experience Approaches to prototyping for UX Design Evaluation methods for UX Experimental Design techniques and analysis
Module Overview:
The aim of this module is to augment students technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques. The aim of this module is to augment students technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques.
Additional Information:The aim of this module is to augment students’ technical knowledge of systems development with an appreciation of the social-technical aspects of design. It covers the evolving area of User Experience (UX) design. This involves the students using UX methods to design and prototype an interactive system and then be able to validate their design against user requirements using UX evaluation techniques.

Assessments

Presentation

Centralised Exam